Wiki / Modes
The test field
A fight against a dummy with a quick panel to change weapon, other hand, outfit, skills and ultimate on the spot.
Status: Built on 14 Nov 2026 (not yet play-checked by the owner) · Last checked: 14 Nov 2026
The test field is the bench for trying gear and skills. It is a training fight against a dummy that never runs out of lives, with a small panel that changes your weapon, outfit, skills and ultimate on the spot.
How to open it
Settings, then Testing, then "Test field". A small "Gear" tab sits in the top-left corner; it opens the panel over the running fight.
The panel
| Row | What it changes |
|---|---|
| Weapon, Other hand | What the two hands hold; the fighting style follows |
| Outfit | The outfit, shown with its weight (Swift, Balanced, Sturdy) |
| Skill Q, W, E | The skill in each of the three slots. A second form is its own entry (Long leap, Skyfall and so on) |
| Ultimate | What sits in the ultimate slot: the weapon's own ultimate, then every Art ultimate in every form (today Warpath, Uphill, Stampede) |
| Dummy | Stand, walk, guard, fight back |
| Dummy damage | Down, up, reset |
Every change is saved to the chosen hero and applied at once: the fight starts again with the new gear, without leaving the screen.
When to use it
- To try a weapon or a skill before you commit a hero to it.
- To compare the second forms of a skill one after the other.
Leave it like any fight: pause, then Leave fight.
Nerd section: the exact numbers
- The Gear panel is also on key G on a computer.
- The lists are read from the fight's own data, so a new weapon or skill appears here by itself.
- The kind of ultimate bar (Striker or Avenger) is not in this panel any more: it is chosen in the character sheet, in the ultimate slot's window. Before 14 Nov 2026 the Ultimate cell stepped through the kind of bar.
- Option lists in Settings open as small windows.
- The Testing tab of Settings is set apart and goes away before the game is out.