Sunset Fight wiki
Sunset Fight is a free pixel-art platform fighter that opens from a link, in a browser or on a phone. Simple on purpose.
This wiki says what the game does today, read from the game itself on 14 Nov 2026.
Every entry has two parts. First the easy part: what the thing is, what it does, when to use it, how to do it and what beats it, in everyday words. Then a Nerd section with the exact numbers, the edge cases and the measured tables, for anyone who wants them.
Every page carries a status:
| Status | Meaning |
|---|---|
| Built | In the game |
| In progress | Partly built, or built and not yet connected |
| Planned | Decided or designed, not built |
Pages marked "new on 14 Nov 2026" describe things connected to the game during the night of 13 to 14 Nov that the owner has not play-checked yet.
Nothing found.
Basics
Movement
- Walk and runPressing a direction starts a walk that builds into a run by itself; stopping from a run slides.
- Super sprintThe fastest way to move: hold sprint with a direction, or double-tap the direction.
- Jumpsloaded jump, double jump, fast fall
- Ledge grabFalling next to a top corner of the main floor, your hero catches the edge.
- Back dodgeA quick hop backward, untouchable at the start. Every hero has it.
- Charged tackleHalf a second of super sprint in one direction turns a shove into a knock-down.
- The recovery leapUp + Skill 2: the move that gets you back to the stage. Every weapon has one.
Combat
- Light and heavy attacksOne attack button: a tap is a light attack, a hold is a heavy one.
- Strings by movementTapping attack gives a different string of light hits when standing, running or sprinting.
- Directional and air attackswith the plunge
- Guard and perfect guardHold guard to block hits from the front; press it just as a hit lands for a perfect guard.
- The shield bashFrom behind the guard, the shield is punched forward: tiny damage, a push away and a short stagger.
- Perfect chainthe blink, the heartbeat, perfect links, the escape window
- Combos and the ladderWhen a hit lands you may step up: light, then heavy, then skill, then ultimate. Never back down.
- Hit freeze and stunA hit stops the fight for an instant, then leaves the enemy unable to act for a moment.
Skills
- How skills workThree skill slots with roles, each skill with a stamina cost and a cooldown.
- Fire boltSkill 1: a shot of fire that can be aimed and that fits at the end of a combo.
- HushSkill 2: a wave that silences the enemy's skills for two seconds.
- MendSkill 3: a short kneel that takes 5% damage off.
- The seven newer ArtsSunburst, War leap, Shove, Root, War cry, Overcharge, Calm
- The Fighting familythe first whole family: second forms, the ultimate Warpath, the passive Drilled and its aura
- Skill families and Artsthe plan, and what is built of it
The ultimate
Weapons
- Fighting stylesWhat your hero holds decides the fighting style: its moves, its bar and its guard.
- Hand and shieldthe full move list
- StaffA ranged fighting style: crystal shards, a wave along the ground, a magic bar and an energy shield.
- Dual wieldA one-handed weapon in each hand, no shield. Five move sets, one per pair; the guard is a sidestep.
- Two hands (the greatsword)One long blade in both hands: slow, long reach, big hits, poise while it swings, and a brace for a guard.
- BowA ranged weapon: arrows that arc on a tap, a straight drawn shot on a hold, kicks up close, and a leap back for a guard.
- Punches (bare hands)No weapon: the quickest string, the shortest reach, a weave for a guard and a counter punch for a perfect one.
- How the weapons compare (balance)Every weapon style against every other, played by the computer opponent: the tables before and after the balance pass of 14 Nov 2026, what was changed and why.
Heroes
- Sun enjoyers: your heropeoples, gender, features
- OutfitsA hero wears one whole outfit, in a neutral base colour with one accent colour.
- Outfit weightsSwift, Balanced, Sturdy
- Weapons in each handWhat a hero can carry in the main hand and the other hand, and what that means.
- Saved heroesHeroes are kept on your device; three ready-made ones are there from the start.
Stages
- The stagesfive, each with its own platforms
- Pine ridge, last lighta wide floor and three platforms
- Low sun passone long flat floor
- Lake at duska small floor under one long slab
- Beacon cragfive platforms in three rows
- Broken bridgea short pier and two spans over the drop
- The far dragonA dragon crosses the sunset sky now and then. Scenery only.
The opponent
Modes
- Fight against the computerand Player 2 on one computer
- The fight opening"Breathe deeply."
- TrainingA mode with a dummy, a combo counter and helpers for practising.
- Online (test)A first test version: two players fight by room code, each on their own device.
- First steps (the tutorial)A short lesson of eight steps over a real fight with a training dummy; it explains the stamina bar and the chain.
- The Settings screenkeys, controller, sound levels, screen shake, vibrate
- Night modeA warm red tint over the whole game that cuts the blue light, for playing in the evening.
- The start: intro, main menu, first-time questionsWhat a player sees from opening the game to the first fight, and the two questions asked once.
- The test fieldA fight against a dummy with a quick panel to change weapon, other hand, outfit, skills and ultimate on the spot.
The world
Reference
Last checked: 14 Nov 2026