Wiki / The opponent
The computer opponent
An opponent with five levels, from Easy to Fierce, plus a simple test opponent for practice.
Status: Built on 14 Nov 2026 (five levels; not yet play-checked by the owner) · Last checked: 14 Nov 2026
When you fight alone, the computer plays the other Sun enjoyer. It has five levels, from Easy to Fierce, and it plays by the same rules as you do.
The five levels
| Level | What to expect |
|---|---|
| Easy | Slow to react, rarely guards, often picks a poor option |
| Fair | A little quicker; guards now and then |
| Steady | Guards about half of what it sees coming, and times half of its chains |
| Hard | Quick, guards most attacks, makes few mistakes |
| Fierce | The quickest to react, guards nearly everything it sees coming, almost never slips |
Higher levels also weigh more options, look further ahead, climb the combo ladder more often, mind their stamina and adapt to your habits.
How to pick a level
On the fight setup screen, before a fight. See Fight against the computer.
The rules it plays by
- Same moves, same stamina, same cooldowns as a player.
- It never reads your buttons. It sees the fight a little late, like a person.
- Levels differ only by human-like limits: how late it sees, how often it slips, how well it times.
How to beat it
- Its main weapon is the loaded heavy, and it rarely finishes strings: watch for the wind-up and guard or step away.
- It mostly stays on the floor and uses the thin platforms far less than a person would.
The test opponent
An older, simpler opponent is still there for practice, and the training dummy uses it.
| Behaviour | What it does |
|---|---|
| Attacks | Comes at you and fights: strings, skills, the ultimate when its bar is full |
| Guards | Defends |
| Keeps away | Avoids you |
| Walks around | Wanders |
| Stands still | A training dummy |
| Player 2 | A second person takes over, on a gamepad (computers only) |
Nerd section: the exact numbers
The five levels were connected to the game on the night of 13 to 14 Nov 2026 and are still being tuned.
| Level | Reacts after | Guards an attack it saw coming | Presses on the blink (perfect chain) | Takes a worse option by mistake |
|---|---|---|---|---|
| Easy | 0.5 s (30 frames) | 22% of the time | 6% | 30% |
| Fair | 0.4 s (24 frames) | 38% | 25% | 18% |
| Steady | 0.33 s (20 frames) | 55% | 50% | 10% |
| Hard | 0.27 s (16 frames) | 70% | 75% | 5% |
| Fierce | 0.22 s (13 frames) | 85% | 92% | 2% |
- A level can also be picked in the web address, and two computer opponents can be set to fight each other (made for the Play page's first screen).
- The test opponent's behaviour is changed with key C or the "Second fighter" row in Settings.
- What it does not handle well yet is listed on How the weapons compare, "For the opponent": it holds the punches' weave like a block, hardly finishes strings, and almost always turns a bow's tap into a drawn shot. It does not know yet that an Art ultimate may be in the slot (the Fighting family).
- How it plays each stage: the stages.
- The roadmap's opponent line still says "3 levels" (To check, row 18).