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Strings by movement

Tapping attack gives a different string of light hits when standing, running or sprinting.

Status: Built · Last checked: 14 Nov 2026

A string is a set of light attacks that follow each other when you keep tapping attack. Which string starts depends only on how fast your hero is moving forward at the first tap. The names here are for Hand and shield; every weapon has its own strings on its own page.

The three strings

You are The string What it is good for
Standing or walking Slash, Back slash, Shield punch The everyday string. The last hit pushes the enemy a short way
Running Running slash, Driving thrust Two hits while sliding on. The second pushes the enemy away along the ground
In a super sprint Shield ram, Leaping cut The ram staggers the enemy and carries them along; the cut launches them up and away. Slow to recover

How to do it

Mashing and timing

Mashing the button chains as fast as careful play, but only the first hit does much. The later hits do far more when pressed on the weapon's blink, and a perfectly timed last hit throws the enemy further. That timing is the perfect chain.

What beats it

Nerd section: the exact numbers

Damage

Moving String Damage, ordinary taps Damage, perfect chain
Standing or walking Slash, Back slash, Shield punch 1 + 1 + 2 = 4% 1 + 3 + 5 = 9%
Running Running slash, Driving thrust 2 + 1 = 3% 2 + 5 = 7%
Super sprint Shield ram, Leaping cut 3 + 1 = 4% 3 + 6 = 9%

Details

  • Standing or walking. Holding the way you face keeps the hero walking forward through all three hits, at about three quarters of walking speed.
  • Running. The hero keeps sliding through both hits.
  • Sprinting. The Shield ram staggers the enemy for at least a third of a second (20 frames). A missed Leaping cut costs 14 stamina.
  • The speed you had is still remembered for a tenth of a second (6 frames) after it drops, so letting go of sprint just before the tap still gives the sprint string.
  • The last hit of a perfect string throws 30% further, once the enemy is at 35% or more.
  • The next hit of the standing string can be pressed 11 and 14 frames into the first and the second hit.
  • Naming: the third hit of the standing string is "Shield punch" since 14 Nov 2026; it was called "Shield bash" before, a name now kept for guard + attack.
  • Frame-by-frame timings of every hit are on Hand and shield.