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Hand and shield

The first fighting style: a one-handed weapon and a shield. The full move list.

Status: Built · Last checked: 14 Nov 2026

A one-handed weapon (sword, axe, mace or dagger) in one hand, a shield in the other. It is the first fighting style and the all-rounder: quick lights, a strong heavy, and a real block. It runs on stamina.

What makes it different

The moves

Inputs are written for the keyboard. On a gamepad attack is X and guard is LT; on a phone they are ATK and GUARD. "Hold" means holding attack until the heavy starts.

Light attacks on the ground

Move Input What it is for
Slash A First hit of the standing string
Back slash A, A Second hit
Shield punch A, A, A Third hit: pushes the enemy a short way
Thrust Sideways + A, from a standstill A long, quick poke to keep distance
Rising slash Up + A Pops the enemy into the air
Low sweep Down + A Low; reaches enemies at the edge

Running and sprinting

Move Input What it is for
Running slash A while running A cut in mid-stride; the hero slides on
Driving thrust A again Pushes the enemy away along the ground
Shield ram A while sprinting Staggers and carries the enemy along
Leaping cut A again A hop into a downward cut that launches up and away

Heavy attacks on the ground

Move Input What it is for
Overhead cleave Hold A The knock-out blow
Lunging stab Sideways + hold A; also hold A from a run Travels forward; punishes someone backing off
Skyward cut Up + hold A Hits in front then overhead; launches straight up; leaps when loaded
Shield slam Down + hold A Hits both sides on the ground

In the air

Move Input What it is for
Air spin A in the air Hits all round
Air slash Sideways + A Forward reach
Air up slash Up + A Keeps a launched enemy up
Air down stab Down + A Sends the enemy downward
Plunge Down + hold A Drops straight down; slow to recover on a miss

Special moves

Move Input What it is for
Shield bash D + A Pushes away, short stagger
Recovery leap Up + W Gets you back to the stage
Ledge attack A while hanging on a ledge Get up with a low strike
Back dodge Shift + back Every weapon has it
Sunfall R with a full bar The ultimate

More on strings, the perfect chain and directional and air attacks.

What beats it

Nerd section: the exact numbers

"Strikes after" is the time from the start of the move to its first hitting frame (for a heavy: from the moment it is let go). "Hold" is a third of a second or more. Heavies do up to 40% more when fully loaded.

Ground lights

Move Damage Strikes after Whole move
Slash 1% 0.1 s (frame 6) 0.33 s (20)
Back slash 1% (3% perfect) 0.13 s (frame 8) 0.42 s (25)
Shield punch 2% (5% perfect) 0.08 s (frame 5) 0.43 s (26)
Thrust 2% 0.1 s (frame 6) 0.4 s (24)
Rising slash 2% 0.1 s (frame 6) 0.35 s (21)
Low sweep 2% 0.1 s (frame 6) 0.37 s (22)

Running and sprint strings

Move Damage Strikes after Whole move
Running slash 2% 0.08 s (frame 5) 0.37 s (22)
Driving thrust 1% (5% perfect) 0.1 s (frame 6) 0.47 s (28)
Shield ram 3%; staggers 0.33 s at least 0.1 s (frame 6) 0.57 s (34)
Leaping cut 1% (6% perfect) 0.17 s (frame 10) 0.7 s (42)

Ground heavies

Move Damage Strikes after Whole move
Overhead cleave 8% (11% fully loaded) 0.17 s (frame 10) 0.67 s (40)
Lunging stab 6% 0.13 s (frame 8) 0.63 s (38)
Skyward cut 6% 0.12 s (frame 7) 0.6 s (36)
Shield slam 7% 0.17 s (frame 10) 0.7 s (42)

Air

Move Damage Strikes after Whole move
Air spin 2% 0.1 s (frame 6) 0.43 s (26)
Air slash 3% 0.1 s (frame 6) 0.47 s (28)
Air up slash 2% 0.08 s (frame 5) 0.3 s (18)
Air down stab 3% 0.15 s (frame 9) 0.53 s (32)
Plunge 6% drops from frame 6 up to 0.83 s (50)

Special moves

Move Damage Notes
Shield bash from the guard 1% Costs 10 stamina
Recovery leap (Rising slash leap in the data) 3%
Ledge attack 3% 0.57 s (34 frames) in all
Back dodge none
Sunfall 14%

Strings at a glance

Moving String Ordinary Perfect
Standing or walking Slash, Back slash, Shield punch 4% 9%
Running Running slash, Driving thrust 3% 7%
Sprinting Shield ram, Leaping cut 4% 9%

Reach of the first light: 30 px. First light strikes on frame 6. Ten seconds on a still target: 28% mashed, 62% with perfect timing (the figure on the Bow, Punches and Two hands pages; the Dual wield page's table says 63%: listed in To check).

Planned for this style

Its own three skills (working names: Shield charge, Rampart, Steady breath) and three signature strings. Not built.