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Ledge grab

Falling next to a top corner of the main floor, your hero catches the edge.

Status: Built · Last checked: 14 Nov 2026

When you fall past the edge of the main floor, your hero can catch its top corner and hang there. It is one of the ways to get back after being thrown off.

How to do it

Fall next to one of the two top corners of the main floor while facing it or steering toward it, and do not hold down. Your hero catches the edge by itself. The ends of thin platforms cannot be grabbed.

From the ledge

Each of these needs a fresh press.

Press What happens
Up, or toward the stage Climb up
Jump A full-height jump that drifts toward the stage. You keep your double jump
Attack The Ledge attack: get up with a quick low strike that pushes the enemy back
Down, or away from the stage Let go

When to use it

What beats it

Nerd section: the exact numbers
Rule Value
Climbing up 0.27 seconds (16 frames); protected for the first half (8 frames)
The Ledge attack 3% damage; 0.57 seconds (34 frames) in all
Protection on grabbing A third of a second (20 frames) on the first grab, half that on the second without landing, none from the third
Soonest you can leave After 0.1 seconds (6 frames)
Longest hang 3 seconds (180 frames), then the hero lets go
Grabbing again Not for half a second (30 frames) after leaving a ledge
Rising too fast No grab
One ledge Holds one fighter
Any hit Knocks the fighter off