Wiki / The ultimate
Sunfall
The ultimate of Hand and shield: the sword gathers the last light, then a cleave that splits the ground.
Status: Built · Last checked: 14 Nov 2026
Sunfall is the ultimate of Hand and shield. The hero raises the sword, the whole outline burns as it gathers the last light, and then one great cleave splits the ground and launches the enemy up and away.
How to do it
With a full ultimate bar: R (or Q + W + E) on a keyboard, RB on a gamepad, the glowing ULT key on a phone. See the ultimate for the bar and the finisher bonus.
What it does
- Hits a tall, deep area in front of the hero.
- Does more damage than any other single move of this weapon, and more still as a finisher.
- Launches strongly up and away. The more hurt the enemy, the further they fly.
- When it lands, the fight stops for a dramatic instant.
When to use it
When the enemy's damage is high, and best at the end of a combo so they cannot answer it.
What beats it
The wind-up is long and clear on purpose.
| Answer | Result |
|---|---|
| Hit the caster during the wind-up | It stops, and the bar is lost |
| Guard | Holds it, for a lot of stamina; a guard that cannot pay is broken |
| Perfect guard | Stops it |
| Back dodge during the wind-up | Gets out of its reach |
Nerd section: the exact numbers
| Wind-up | 0.43 seconds (frames 1 to 25): the sword is raised, the whole outline burns |
| Strikes | On frames 26 to 28 |
| Whole move | 1.1 seconds (66 frames) |
| Damage | 14% (17% as a finisher) |
| Launch | Strongly up and away, growing fast with the enemy's damage percent |
| Knocks out | From mid-stage against an enemy who tries to get back: not at 60%, yes at 130% (measured 14 Nov 2026) |
| When it lands | The fight stops for a third of a second (22 frames) |
| Cost to guard | 56 stamina |