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Sunfall

The ultimate of Hand and shield: the sword gathers the last light, then a cleave that splits the ground.

Status: Built · Last checked: 14 Nov 2026

Sunfall is the ultimate of Hand and shield. The hero raises the sword, the whole outline burns as it gathers the last light, and then one great cleave splits the ground and launches the enemy up and away.

How to do it

With a full ultimate bar: R (or Q + W + E) on a keyboard, RB on a gamepad, the glowing ULT key on a phone. See the ultimate for the bar and the finisher bonus.

What it does

When to use it

When the enemy's damage is high, and best at the end of a combo so they cannot answer it.

What beats it

The wind-up is long and clear on purpose.

Answer Result
Hit the caster during the wind-up It stops, and the bar is lost
Guard Holds it, for a lot of stamina; a guard that cannot pay is broken
Perfect guard Stops it
Back dodge during the wind-up Gets out of its reach
Nerd section: the exact numbers
Wind-up 0.43 seconds (frames 1 to 25): the sword is raised, the whole outline burns
Strikes On frames 26 to 28
Whole move 1.1 seconds (66 frames)
Damage 14% (17% as a finisher)
Launch Strongly up and away, growing fast with the enemy's damage percent
Knocks out From mid-stage against an enemy who tries to get back: not at 60%, yes at 130% (measured 14 Nov 2026)
When it lands The fight stops for a third of a second (22 frames)
Cost to guard 56 stamina