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Fighting styles

What your hero holds decides the fighting style: its moves, its bar and its guard.

Status: Built (all six: Hand and shield, Staff, Dual wield, Two hands, Bow, Punches) · Last checked: 14 Nov 2026

A fighting style is the set of moves your hero fights with. You never pick a style directly: you pick what the hero carries, and the game reads the style from the hands. There are six, and the rule behind them is "different, not stronger".

The six styles

In the hands Fighting style In a few words
A one-handed weapon and a shield Hand and shield The all-rounder. Its guard is a block
Two one-handed weapons Dual wield Fast four-hit strings, no block: a sidestep. Five move sets, by the pair held
One two-handed weapon (the greatsword) Two hands Slow, long reach, big hits; a brace for a guard
A bow Bow Arrows from a distance, kicks up close; the guard is a leap back
A staff Staff Crystal shots on a blue magic bar; an energy shield
Nothing Punches The quickest string, the shortest reach; a weave and a counter punch

What the style decides, and what the item decides

How each style defends

One guard button; what it does depends on the weapon.

Style Hold or press guard Perfect guard
Hand and shield Block Costs nothing, fills the bar, leaves the attacker open
Staff Energy shield held in front; strong against shots and spells Sends a shot back
Dual wield No block: a sidestep through attacks You vanish for about a second
Two hands Brace: take the hit at half damage without flinching Nothing taken, and the next hit is stronger, once
Bow Leap back while firing one arrow Untouchable during the hop
Punches Weave: hits from the front slide off for a moment A counter punch

Which to pick

All six are built to the same budget, so pick the one whose rhythm you like. How they measure up against each other is on How the weapons compare.

See also: weapons in each hand for the items a hero can carry.

Nerd section: the exact numbers
What Status
All six styles Built. Hand and shield came first (13 Nov 2026); the five others were built on 14 Nov 2026, are checked by automatic tests and are marked "not yet played by people" on their pages
A one-handed weapon and an empty hand Planned: Hand and shield without the block, with a faster evasive step. Not built: an empty other hand still plays as full Hand and shield (To check, row 14)
Signature strings, weapon skills Planned, not built

The game asks one place which style two hands make: styleOfItems(main, off) in src/sim/weapons.ts. The list of styles is STYLES there. Each style has a name and a label ("Dual wield: two daggers"). In the address, ?weapon= tries a style with any hero: staff, daggers, swords, axes, maces, dual wield, two hands, bow, punches.

The guard table above was first written as working names from the design; the six guards are now built as described on each weapon's page.