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Training

A mode with a dummy, a combo counter and helpers for practising.

Status: Built (the training tools panel is new on 14 Nov 2026) · Last checked: 14 Nov 2026

Training is a fight against a dummy that never runs out of lives. Nothing is at stake, so it is the place to learn your moves, practise the timing of a perfect chain and try out combos.

How to start it

Train on the main menu.

What you see

On screen in training: the dummy's damage, what your fighter is doing, your stamina as a number, the load of a heavy, and the combo counter (the hits and total damage of the current combo).

The training tools

Open them from the pause menu in training. The fight is paused while they are open, the picture behind is blurred, and your hero stands beside the panel playing the move you tap with the game's real animation.

Tab What it holds
Dummy Its damage (down, up, reset) and what it does: stand, walk, jump, guard, fight back
Moves The move list of your weapon, with the input for your device and the keys you have chosen. Under Skills: your three skills in the form carried, and the ultimate in the slot (the Art ultimate you carry, else the weapon's own)
Show Combo counter, the buttons you press, damage numbers, and the speed of the fight (full, half, quarter)

What the Show options do:

Training is not available during an online match. To change weapon, outfit or skills on the spot, use the test field.

Nerd section: the exact numbers

Keys on a computer

Helper Key
Training on or off, during a fight T
The dummy's damage percent, down or up by 10 [ and ]
Empty your stamina bar (to try recovery mode) Z
Fill your stamina bar X
Start again Backspace
Next ultimate, with the bar full U

Details

  • The tools' Dummy tab changes the damage by −10 or +10, or resets it.
  • The damage number of a hit stays for about 0.7 seconds.
  • The move list is built from the game's data: the weapon's moves and their inputs from its style, the numbers from the tuning, the keys in use, the phone's gestures. A test fails when a move of any style has no row. One renaming is left in it: "Rising slash leap" in the data is shown as "Recovery leap".
  • The guard rows are each weapon's own (block, energy shield, sidestep and vanish, brace, and so on).
  • Lives: 3, and the dummy never runs out.
  • The words of the Moves tab are tracked in docs/tracking/surfaces.md: they must follow the game. The new rows' words are drafts for the owner.
  • The training tools panel was connected to the game on the night of 13 to 14 Nov 2026; not yet play-checked by the owner.