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Charged tackle

Half a second of super sprint in one direction turns a shove into a knock-down.

Status: Built · Last checked: 14 Nov 2026

Running into someone normally only shoves them. Keep a super sprint going in one direction for half a second, and running into them knocks them down instead.

How to do it

  1. Start a super sprint (Shift, RT, or push the phone stick far).
  2. Keep going in one direction, without a break, for half a second.
  3. A pulsing glow appears round your hero and a soft swell of sound plays once: the tackle is ready.
  4. Run into the enemy.

What it does

The enemy Takes a little damage, is knocked down and slides a short way, then gets up (protected for an instant while rising)
You Stumble for a moment
Before the charge is ready A super sprint only shoves, and you do not stumble

When to use it

What beats it

Nerd section: the exact numbers
What Value
Sprint needed Half a second (30 frames) without a break, in one direction
Damage 4%
The enemy Knocked down, sliding about 16 pixels, on the ground for 0.75 seconds (45 frames), then protected for 0.2 seconds (12 frames) while getting up
The tackler Stumbles for 0.2 seconds (12 frames)
Blocked by a guard Costs the defender 30 stamina
Freeze on the hit 4 frames

History: the charge time was three seconds at first, then one and a half, then one, and has been half a second since 13 Nov 2026. Since that day the tackle also throws half as far as before.