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Skill families and Arts

The planned full picture: 20 families. An Art family has five pieces (ultimate, attack, defence, self-support, passive) and two second forms per skill; Fighting is whole.

Status: Planned (Fighting is built whole; ten first-form skills exist in all) · Last checked: 14 Nov 2026

A family is a group of skills that belong together, like Fighting or Ember. This page describes the plan. Ten skills exist in the game today: Fire bolt, Hush, Mend and the seven newer Arts. One family, Fighting, is built whole. Names of things not built yet are working names from the design and may change.

How families will work

The six Art families

The families' names are our own: Fighting, Ember, Sunlight, Stone, Dusk, Shadow.

Family Attack Defence Self-support Ultimate Passive Built today
Fighting War leap Shove War cry Warpath Drilled All five, and every second form
Ember Fire bolt Heat wave Overcharge Wildfire Kindled Fire bolt, Overcharge
Sunlight Sunburst Sanctuary Mend Golden hour Sun-warmed Sunburst, Mend
Stone Stone fist Root Light step Rockrise Grounded Root
Dusk Shiver Hush Calm Nightfall Quiet Hush, Calm
Shadow Backstab Trade places Mark Long shadow Low sun Nothing yet

In the character sheet a piece the fight does not have yet is greyed and says "Not built yet".

Control effects

A control effect limits what the enemy can do. They live in the defensive slot. There is no true stun in the game. Every control effect can be avoided, and they cannot be chained: after one ends, the fighter is protected for a moment.

Effect What it does Built?
Silence No skills and no ultimate; weapon and guard still work Yes (Hush)
Root The enemy cannot walk or jump; can still attack and guard Yes (Root, on the seven newer Arts)
Slow The enemy moves slower Planned
Pull Drags the enemy toward you Planned
Poise break A short stagger that interrupts Staggers exist on some weapon moves; no skill yet
Nerd section: the exact numbers

Where the shape lives

src/sim/families.ts lists all six Art families with their five pieces by name. A piece the fight does not have yet is marked as not built. Each skill in the fight's list says its family and kind: "Art".

The exact aura rule: a family's aura shows when the family is mastered, its passive is built and the fighter carries at least two of its pieces. This replaces the earlier idea "two skills of the same family give a passive and an aura". After a control effect ends, the fighter is protected for 3 seconds.

Names

On 14 Nov 2026 five of the six Art families were given our own names (Ember, Sunlight, Stone, Dusk, Shadow; Fighting stayed). The words are "family" and "second form". The earlier working names are kept only in the change log (docs/tracking/game-changes.md), not here.

The design's wider list (working names, planned)

These tables come from the design (docs/design/, src/herolab/data.ts). They are older than the six families above and do not agree with them everywhere (for example the Ember, Stone, Dusk and Shadow rows): where they differ, the table above is what the game's data says. The difference is listed in To check.

Weapon families

Family Special attack Defensive Self-supporting
Hand and shield Shield charge Rampart Steady breath
Dual wield Flurry Hamstring Blood rush
Two hands Earthsplitter Tremor Momentum
Bow Power shot Pinning shot Hunter's focus
Staff Bolt Pulse Channel
Punches Rising uppercut Catch Second wind

Armour families

Family Special attack Defensive Self-supporting
Robes Mana burst Blink Meditation
Normal Flying kick Tumble Fleet foot
Heavy Shoulder ram Bulwark Iron will

Arts

Art Special attack Defensive Self-supporting
Fighting War leap Shove War cry
Assassination Backstab Trade places Mark
Ember Fire bolt (built) Frost wall Overcharge
Sunlight Sunburst Sanctuary Mend (built)
Stone Stone fist Root Featherfall
Shadow Spirit wolf Spirit chain Bound blade
Dusk Fear Hush (built) Calm
The Voice Force shout Ghost form Battle shout
Beast blood Rend Thick hide Howl
Blood magic Drain Leech guard Blood price
Alchemy Fire flask Oil slick Draught

This older table marks only the first three skills as built; War leap, Shove, War cry, Sunburst, Root, Overcharge and Calm are built too (see the table of the six families).

First families to build, as decided: Hand and shield, Staff, Heavy, Robes, Fighting, Ember, Sunlight.