Wiki / Stages
Lake at dusk
A small floor with one long slab over it, and closer knock-out lines. The quickest fights.
Status: Built · Last checked: 14 Nov 2026
A small stone islet with one long slab over it, like a house with two storeys. The edges are always close, and fights here are the quickest.
The layout
============== the slab
#################### the floor
# is the solid floor, = a thin platform (you can jump up through it and drop down through it).
What it changes in a fight
- The edges are always close. A few steps back and you are at one.
- You are thrown out sooner here than anywhere else, so fights are the shortest.
- Two storeys: you can go up through the slab to get away, come down through it onto someone, or hit through it from below.
- Little room to keep a distance: hard for a fighter who wants to stay far away.
The look
The sun low over the lake on the left, its light broken on the water; standing stones and crimson banners on the near shore.
Nerd section: the exact numbers
In the layout drawing one character is 10 pixels across.
| Part | Detail |
|---|---|
| The floor | 198 pixels wide: small |
| The slab | One thin platform, 138 wide, 48 above the floor. It covers most of the floor, like a second storey |
| Knock-out lines | 183 beyond each end of the floor, which is 48 nearer the middle of the stage than on the other stages; 360 above the floor; 160 below it |
- The side knock-out lines are nearer the middle than anywhere else, so a hit from the middle of the stage knocks out sooner.
- Average match between two computer opponents at Hard: about 87 seconds, against 107 on Pine ridge. At Hard the bow did worst on the small floor (small samples; see the stages).
- The look is the one it always had; the layout is new since 14 Nov 2026.
- Test build key: 4. Address:
?stage=lake.